In the 1970s, physical licensed media such as floppy disks and cassettes were developed. They were carriers of both the license and the software itself. The license was designed in such a way that the software carrier was also the carrier of the license that entitled us to use the software. With the carrier, we had the rights to use the programme. Thanks to game stores there was a small market for games, and their prices on the secondary market reflected their quality. This allowed the free exchange of software, but the loss was the developer who could not control or profit from the physical secondary market. In addition, physical licensed media could easily be lost or broken. If you wanted to buy a game, you had to physically go to the shop, which was an additional time commitment.