Problems&Solutions

Problems of the Web2 world and solutions in the Web3 world:

Lack of ownership of purchased games

Using blockchain technology, i.e. decentralizing the license holder base, HashUp has put ownership of games back into the hands of players. With ERC20 Cartridges, it is possible to own games in exactly the same way as physical media.

Lack of a secondary market

By using the ERC20 standard medium for software licenses, a secondary market for software can be brought to life. At the same time, creators are satisfied thanks to arbitrarily high fees for exchanging the medium between players. Such a mechanism means that a player can resell his game at any time.

Lack of a free market mechanism for setting the price of games

The HashUp Cartridge standard is compatible with ERC20, thanks to which liquidity can be provided for licenses on all decentralized exchanges. Moreover, the price of the software is set by the AMM - Automated Market Making mechanism and does not require any external party, only people providing liquidity. Besides, the creator will earn profits for each trade of the license/copy/article.

Lack of immediate remuneration of creators

With smart contracts it is possible to transfer payment for the software immediately to the creator, the platform itself or the person providing the reflink. Furthermore, thanks to the openness of the blockchain, settlements with creators become more transparent than ever before.

Absence of a game sales platform designed for players

HashUp solves this problem with a liquidity/platform token # that automatically transfers profits for selling games on the platform to token holders. It is possible thanks to the Buyback&Burn mechanism, which enables buying the token # from the liquidity pool and then burning it. Thus, the price of the token increases every time a game is purchased on the platform. In this way, the sales effectiveness of a distribution platform directly affects the value of its payment token.

The problem that we are not able to create our own online game stores

To explain the problem in more detail: let us assume we cannot create our own Steam or Epic Games because then we would have to discuss distribution rights, and, as a result, our store would be half empty, devoid of real value. Fortunately, we can solve this problem with the openness of blockchain technology. Just as we can now create cryptocurrency exchanges and stock markets without Satoshi Nakamoto's permission, with the openness of blockchain technology and the ERC20 cartridge, it will be possible to create stores that sell all games published with ERC20 media. This opens up huge opportunities for influencers and anyone who wants to have their own game store. HashUp has created an open store that anyone can join. You are given a chance to sell and monetize games while connecting to a token # and increasing its value with each sale.

Inability to store all the games in one place

Thanks to the transparency of ERC20 cartridges, you can store games in any cryptocurrency wallet compatible with this standard, regardless of whether the game was published by Ubisoft or EA or was exclusive to one of the platforms.

Excluding players from investing in games

Due to the features of the ERC20 standard, it is possible to sell copies of games at, for example, ⅓ of the price at launch and share profits from production directly between investors and developers. Moreover, the openness of the blockchain allows anyone to participate in such investments. Currently, when games are funded through platforms like Kickstarter, we do not share in the profits associated with production. In the case of ERC20 backers, the profits can be shared with investors.

Web3 world problems associated with current digital distribution:

The problem of not being able to buy games directly through smart contracts

Currently, we cannot buy any software licenses through Metamask or smart contracts, and thus buy P2P games. HashUp solves this problem with ERC20 Cartridges, the purchase of which on the primary market is similar to buying via smart contract for ICO, while its purchase on the secondary market is realized via DEX using contracts with liquidity pools.

The problem of not being able to provide liquidity under software swaps

Thanks to the compatibility of ERC20 Cartridges with the ERC20 standard, it is possible to provide liquidity for game licenses and monetize the ability to swap games for tokens and other games.

The problem with license storage location

In today's popular solutions, licenses are usually stored on centralized platforms. They cannot be moved outside of them, including holding them at home. Customers of such platforms are entirely dependent on them. There is currently no way to easily hold licenses in your digital wallet, such as it is possible with Metamask for NFT tokens.
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Problems of the Web2 world and solutions in the Web3 world:
Lack of ownership of purchased games
Lack of a secondary market
Lack of a free market mechanism for setting the price of games
Lack of immediate remuneration of creators
Absence of a game sales platform designed for players
The problem that we are not able to create our own online game stores
Inability to store all the games in one place
Excluding players from investing in games
Web3 world problems associated with current digital distribution:
The problem of not being able to buy games directly through smart contracts
The problem of not being able to provide liquidity under software swaps
The problem with license storage location