How do we generate demand for the # token?

The sale of games on the platform generates demand for the # and burns it to the tune of 15% of turnover.

HashUp platforms are primarily geared towards selling games in the form of ERC20 cartridges. When selling games on platforms like Steam, Epic Games or GOG, a commission of 20-30% is due, and the developers have no problem with that. So we combined the demand for games sold on the platform with the demand for the $HASH token. Instead of ending up in the company, the game sales commission buys $HASH out of the liquidity pool and burns it.

The amount of commission at the start of the platform is as follows:

  • 15% Buyback&Burn. (The % buyback&burn may change)

  • 5% is given to the platform where the sale of the game took place

  • 75%-80% goes to the creator

  • 0%-5% optionally contributes to the reflink

This basically means that if you purchase a game for $100 USD, $80 USD goes to the creator, $5 USD to the reflink, $5 USD to the platform where the sale took place, and $15 USD to the pool of $HASH for burning. The exact mechanics of how the commission works are described in the section that describes the Game Shop Agreement.

The 15% BUYBACK & BURN mechanism holds great potential, as the demand for games available on the platform is visible in real time in the valuation of the $HASH token. In practice, each game sold on the platform boosts the token # price. Moreover, the mechanism burns $HASH with each purchase, reducing its supply.

The $HASH token is liquid for ERC20 Cartridges and any exchange between them on DEX generates $HASH revenue.

The HashUp platform, based on ERC20 Cartridges, allows licensees to be liquid in any token. By leveraging the mechanisms of Liquidity Mining and creating appropriate facilitation on the platform, we are able to direct the creation of liquidity in $HASH to ERC20 Cartridges, which are also issued independently of HashUp. HashUp provides up to 35% of all $HASH tokens for this purpose. Rewards for providing liquidity in $HASH are given to games chosen by token holders. This is done to create a positive inflation effect while minimizing the provision of liquidity to weak games that do not provide much network value.

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